A mysterious game found only in the darkest, most obscure corners of the internet. A game that ties together a multitude of conspiracy theories. A game that might be killing its players and lead to the end of the world. It’s a pretty great hook for a book, right? Thankfully, Rabbits, Terry Miles’ debut novel, lives up to its promising premise. It’s a fast-paced, twisty, mind-bending read. But it closest itself some to vagueness and underexplained ideas, resulting in an uneven climax that doesn’t quite bring its mysteries to a satisfying conclusion. (4 out of 5 wands.)
(NOTE: I received an early copy of the novel from NetGalley and Del Rey. All thoughts are my own.)
“Rabbits” Written by Terry Miles Rabbits is a mysterious alternate reality game so vast it uses our global reality as its canvas. Since the game first started in 1959, ten iterations have appeared and nine winners have been declared. The identity of these winners are unknown. So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to unlocking the secrets of the universe itself.
But the deeper you get, the more deadly the game becomes. Players have died in the past—and the body count is rising. And now the eleventh round is about to begin. Enter K—a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, the alleged winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts, or the whole world will pay the price.
Five days later, Scarpio is declared missing. Two weeks after that, K blows the deadline and Eleven begins. And suddenly, the fate of the entire universe is at stake.
I love a good conspiracy theory. I’m not someone who believes in them, though. I just find them endlessly fascinating—especially as a storytelling device. With how often they’re used in serialized TV, it’s amazing that more comics don’t embrace conspiracies, given how serialized modern comics are. The Department of Truth, a new series from James Tynion IV and Martin Simmonds, dives headfirst into conspiracy territory, weaving a tale that is as captivating as it is surprising. The writing is a masterclass in world-building, character development, and mystery storytelling. The artwork is superb, being beautifully atmospheric without hindering the storytelling. All in all, it’s a must read. (4.5 out of 5 wands.)
(NOTE: This review features mild spoilers for the first five issues of The Department of Truth. Read at your own risk.)
The Department of Truth, volume 1: The End of the World (written by James Tynion IV, illustrated by Martin Simmonds) COLE TURNER has studied conspiracy theories all his life, but he isn’t prepared for what happens when he discovers that all of them are true, from the JFK Assassination to Flat Earth Theory and Reptilian Shapeshifters. One organization has been covering them up for generations. What is the deep, dark secret behind the Department of Truth?
In a way, this latest season of The X-Files is a return to form for the show. From week to week, it goes from a really problematic episode to a really enjoyable one, to a mediocre one, and, finally, to a new classic for the show. Equally interesting is how the best episodes of the season so far have been the ones that weren’t written by Chris Carter. Picking up where 2016’s tenth season left off, Season 11 of The X-Files follow FBI Agents Dana Scully (Gillian Anderson) and Fox Mulder (David Duchovny) as they work to stop an impending apocalypse, seemingly caused by the Cigarette Smoking Man (William B. Davis), and continue to investigate the titular X-Files, a collection of cases that defy conventional thinking and explanation, while searching for their missing son, William, a boy who may just be the key to averting the apocalypse. (Mild spoilers for the first four episodes of Season 11 follow)