Look, Seed of Chucky isn’t my least favorite Chucky movie. (That honor is still held by Child’s Play 3.) But it is an absolute mess of a film. Half of it works as a sort of horror/comedy satire of early 2000s Hollywood. But the other half feels like a mixture of misguided ideas and extremely questionable jokes that straddle the line between good and bad taste. For the first time in the franchise, the dolls—Chucky (Brad Dourif), Tiffany (Jennifer Tilly), and their child, Glen/Glenda (Billy Boyd)—are my least favorite characters. And that’s a bad sign for a franchise about killer dolls. (2.5 out of 5 wands.)
Seed of Chucky Written and Directed by Don Mancini Gentle Glen (Billy Boyd) is a ventriloquist’s dummy, the offspring of evil doll Chucky (Brad Dourif) and his doll bride (Jennifer Tilly), both of whom are now deceased. When the orphaned Glen hears that a film is being made about his parents, he goes to Hollywood and resurrects them in an attempt to get to know them better. He is horrified when Chucky and his lover embark on a new killing spree, and Chucky is equally horrified that his son has no taste for evil.
I get why horror fans don’t like Bride of Chucky. It’s more of a melodramatic comedy with horror elements than a true, traditional horror film. I can see how that might be divisive. However, I loved this movie. Yes, it’s over the top. And yes, the plot makes no sense. But man, is it fun. Everything about Bride of Frankenstein is deeply enjoyable—from the self-referential humor, to the almost soap opera-esque plot, to the over-the-top kills. This movie just oozes creativity, and it’s exactly the breath of fresh air the Chucky franchise needed.
Well, as I predicted, the Child’s Play formula overstayed its welcome. Child’s Play 3 is easily my least favorite of the trilogy. Everything about this film feels tired. It’s the same old basic plot. Chucky (Brad Dourif) finds Andy (Justin Whalin)—this time, at a military academy. Chucky tries to either kill him or take someone’s body—this time, Chucky goes after Tyler (Jeremy Sylvers), one of the other boys at the academy. Nobody believes Andy when he warns them of Chucky’s danger. People slowly start dying, with Andy looking like the most logical culprit. Eventually, things hit a climax as Chucky reveals himself and tries to transfer his soul to another body. Yawn.
A punk rock ghost story sounds pretty cool, right? Home Sick Pilots often lives up to its cool-sounding premise, but the plot and characters surrounding that premise are a little too thinly sketched for the comic to work as well as it could—for now, anyway. Simply put, volume one of Home Sick Pilots is a promising start to an ongoing series, but it’s not a home run. On paper, all of the elements are there. The artwork is great, the premise is intriguing, the pacing is solid, the broad strokes of the plot work well, and even the characters are interesting. The problem is just that not enough time is spent on any one thing, so everything feels a bit glossed over as though this volume is more of a prologue than a first act.
Home Sick Pilots, Volume 1: Teenage Haunts Written by Dan Watters, illustrated by Caspar Wijngaard In the summer of 1994, a haunted house walks across California. Inside is Ami, lead-singer of a high school punk band- who’s been missing for weeks. How did she get there? What do these ghosts want? And does this mean the band have to break up? Expect three chord songs and big bloody action as Power Rangers meets The Shining (yes really), and as writer DAN WATTERS (Lucifer/COFFIN BOUND) and artist CASPAR WIJNGAARD (Star Wars/Peter Cannon: Thunderbolt) delve into the horrors of misspent youth.
It may not be the most beloved episode of Doctor Who (or of season 7, even), but I’ve always had a soft spot for “The Angels Take Manhattan.” I love River Song and I love film noir-style detective stories. So, of course, I love an episode where River is a film noir-style detective. And in that episode, there’s a book that’s based on her adventures as this detective—Melody Malone. It’s one of my favorite elements of the episode; I mean, who doesn’t love a good book-within-a-show? Honestly, I’d love to read a novelization of the episode written like a Melody Malone novel. And, when I first came across Justin Richards’ “The Angel’s Kiss,” I thought that’s what I’d be getting—a recreation of the book featured in “The Angels Take Manhattan.” Unfortunately, that’s not what this is.
This might be controversial, but I enjoyed Child’s Play 2 more than I enjoyed the first film. Yes, it’s an obvious rehash of Child’s Play, but without the need for tons of exposition, the movie simply gets right to all of the good stuff, resulting in a more dynamic, fast-paced film. This time around, it’s two years after the Chucky doll’s first murder spree, and Andy’s been bouncing around the foster system after his mother was institutionalized for standing by Andy and his stories about Chucky. As the film begins, Andy is taken in by a foster family, only for a re-awakened Chucky to quickly find him and resume his reign of terror. The rest of the film plays out similarly to the original Child’s Play: Chucky terrorizes Andy and his (foster) family, nobody believes Andy about Chucky, and a trail of carnage leads to an explosive climax.
Believe it or not, I’ve never seen a Chucky movie. I know a lot about the franchise thanks to culture osmosis, but I’ve never sat down to watch any of the films. With SyFy working on a TV continuation of the franchise, I figured now was the perfect time to give the movies a watch. And what better place to start than at the beginning, with 1988 Child’s Play. It’s weird watching this movie and knowing that Chucky is going to be a cultural icon because while this is a great horror film it doesn’t have a lot of the trademarks associated with a Chucky film. The kills aren’t particularly gnarly, Chucky’s not cracking a bunch of jokes, and Chucky’s not even in the movie much. It’s more of a thriller than a horror movie, but that doesn’t make it any less fun.
Max Brooks’s first foray into Minecraft literature, The Island, was better than it had any right being. So naturally, I was excited to see what direction he’d take the follow-up, The Mountain, in. While The Island was a charming, unique take on a Minecraft story, The Mountain overstays its welcome a bit. The whole “protagonist finds himself in the world of Minecraft and is confused about everything” gimmick grows stale, even with Brooks’s attempt at spicing things up by introducing a new character, Summer, to act as a foil to Guy, the protagonist of the two books. The problem with The Mountain is that it’s too much like the first book. What felt quaint there feels tired here. It’s just another book that hints at this grander, more interesting idea (why have these people suddenly found themselves trapped in the Minecraft world, with barely any memories of their former lives?) instead of properly exploring it.
I grew up right around the time Blockbuster started dying. I can remember occasionally going to my local Blockbuster with my family and renting videos, but it wasn’t something we did all that often. With that said, I still have quite a nostalgic kick for the idea of Blockbuster—and video stores in general. For me, video stores are akin to libraries—they’re places you can go to find new films that are curated by people trying to give you a positive experience. And, in that regard, I will always be a little sad about the demise of video stores. Yes, it’s far easier and more convenient to just rent a digital copy of a film from Amazon or iTunes or whatever, but you lose out on that curation, on that sense of community. And it’s this very point that gets highlighted in The Last Blockbuster, a documentary about, well, the last Blockbuster in the world.
If you’re a sci-fi fan and you’re not watching Debris, you’re missing out on a fun show. Debris is one of those weird experiments in how little exposition a show can get away with giving. The pilot episode drops viewers in the middle of the action, with Brian and Finola having been tracking debris for several weeks already. It’s a gutsy way to start such a high-concept series, for sure. But it’s honestly a breath of fresh air in a genre that usually spends an unwieldy amount of time setting premises up before anything interesting happens. It’s nice getting right to the action, especially when the action involves a new piece of Debris each week that lets the writers explore a multitude of science fiction ideas. Want a story about clones? Check out episode two. Want something involving wormholes? Episode three’s your bet. Want to see an episode where old people can become young again? Watch episode six. I’m not always the biggest fan of procedural shows, but Debris offers a nice balance between fun cases of the week and an intriguing ongoing mystery—there’s some kind of terrorist group trying to find the pieces of debris before the various governments can and they seem to be up to no good. The mystery needs some development, but it’s enough to keep you coming back each week to see the newest strange case.